The Gems are the Keys to Devastation, Dont Let the Past Repeat itself
What once was an earth, without humans, is now a planet in which the animals we knew either evolved into faunsians, animal-like intelligent beings, or new, strange creatures that are the wild animals of this alien-like world: Planet Quelik. The faunsians, formerly part of the food chain as animals, are now separated from the rules of nature and live peacefully together side by side. Even though this fact was accepted, in the past, there were jealousies between these creatures due to the abilities that each of them had, thus the faunsians segregated and established the Seven Great Civilizations. They were known as the Swimmers, the Excavators, the Sprinters, the Leapers, the Drifters, and the Fliers. Each Civilization controlled different territories on or near the five out of seven continents.
For awhile, there was an uneasy peace between the Seven Great Civilizations, but after a few years, when tensions were at their height, slayers from one nation, wearing their respective civilizations armor, started kill innocent citizens from a number of other nations. All of the Civilizations were attacked this way, all attempts to get answers from the others failed, and as a consequence, the Great War of Seven had begun. Each of the nations sent hundreds of their best warriors to a central battleground in order to keep their citizens safe. They didnt fight over land or resources; they wanted answers and deep down, to see which Civilization was the best of the whole world.
In truth, the slayers were outcasts from their respective Civilizations that were taken up by the Cult of Cores. Kushear Scavenge, the cults leader, had his followers collect spirits from their victims for his sick use. By implementing dark magic, he changed his poltergeist into a dense spiritual core, drawing the spirits from his cults collection and the deaths from the war, which created the first and most powerful plarresma: Morbid. As it formed, Morbid transported over the battlefield, fed on the negative emotions of the surviving warriors, until it physically appeared before them. The warriors tried to attack the monster to no avail, and their numbers dropped fast.
As they retreated and ended the clash between the nations, Kushear was very pleased with his creation, until the plarresma betrayed him and killed his followers, adding their souls to his collection. Morbid was more powerful than anyone ever imagined. Kushear beseeched the help from the Seven Great Civilizations, and told them the truth about the monsters creation. Knowing that he was the one that caused them despair, but also knowing a way to stop Morbid, they reluctantly sent the finest warriors from each Civilization to aid him. Kushear used a potion on their weapons, and they chopped Morbid into pieces that were sealed in thirteen gems. The remains were sealed in a statue, and the gems were scattered across the globe
thus the creation of the Thirteen Cursed Gems of Morbid.
Hundreds of years later, the world of Quelik is much different from the one of the past. Now there are bustling cities that are mixes of advanced technology and nature, and the Seven Great Civilizations are no more. They integrated after Morbid was defeated, knowing that when they work together, they make the world better.
Unfortunately, since Morbids creation, more and more spirits have been trying to replicate its success to try to live again, by becoming plarresmas to achieve a physical form. The spirit beings are more powerful than poltergeists; hence they can change into dense cores without dark magic. The drawback is they cannot control their form and become grotesque, out of control monsters unless they are very strong willed and energetically powerful, which is rarely the case. Living beings that are connected to the spirit realm are necessary to keep the spirits in check. Toolita Hopper, a hare with the ability to talk to the dead, helps spirits that have unfinished business in the living world cross over to the other side, so they do not try to become cores nor get sucked up by one. Her job also requires making sure the living beings that are connected to these spirits are safe, so she sometimes finds herself dealing with disturbed dead and living individuals.
One living individual in particular, Prof. Kormin Scavenge, Kushears descendent, thought that he could take over the world with his vast robot army. As he was testing one of his models on a small village by destroying structures and capturing the living residents, and when the resident spirits pleaded for Toolitas help, she answered the call. She battled Kormin and his robots and thwarted his plan. This continued on with each model of robot, until Kormin decided to focus on the actual problem and make a type that a leaper cant beat. He purposely attacked a ghost town to lure Toolita to him and used his new robots to try to take her down. Toolita was in serious trouble. Then, Walne Zoom, a cheetah mechanic that was testing his prototype bike nearby, saved her and helped destroy the robots. The duo took Kormin down and sent him to prison.
From that day on, Toolita and Zoom have been a team taking down any new schemes and robot designs Kormin thinks of when he escapes, meeting any challenge head on. As they approach Kormins final base, theyll test his desperation to the breaking point
And it appears Kormin sure doesn't know what kind of dynamite he's toying with there...
Morbid Gems is Kormin's last attempt after a hundred schemes down the drain.
Danbuster: Though what could be worse than death...?
Spencer: Beyond the usual method of... violation...